The Dismal Debut of Car Mechanic Simulator 2018


Players say “unfinished” state of automobile-centered game is “inexcusable.”


On 28 July 2017, developer Red Dot Games, in tandem with publisher PlayWay S.A. released Car Mechanic Simulator 2018, a game in which, as you might imagine, players take on the role of an automobile mechanic. The standalone game is sold for $19.99 USD on the Steam storefront, and a “Silver Edition” is also offered for $26.97 as a bundle with two DLC packs. The DLC packs are also purchasable individually for $4.99 each and include additional in-game vehicles.

CMS 2018 is the logical successor of Car Mechanic Simulator 2015, by the same developer and publisher, and which boasts very positive recent and overall reviews on the Steam storefront. Unfortunately, the same can’t be said for the 2018 iteration of the game due to it being released in a state that many players have described as “unfinished,” resulting in mixed reviews.

“CMS 18 is nothing but a public paid beta access game, in it’s current state, and even with the devs patching it up almost daily, there are so many things wrong with this game that makes it hard to enjoy, because bugs will eventually prohibit you from progressing, or force you to start over.”

Mr. Awesome, Steam user, 99.8hrs of CMS 2018 playtime on record.


It’s worth noting that Car Mechanic Simulator 2018 is not being sold or advertised as an “early access”-model game.

In addition to the myriad of performance issues and game-breaking glitches, many players have voiced concerns over features that were supposedly listed on the Steam storefront, but were not included in the game at launch. The developers addressed these criticisms in a recent post on their Steam forum where they contested some claims, while conceding to others:


Click here to read the full post.

Red Dot Games seems to be working diligently on an earnest attempt at rectifying the problems that members of their playerbase have vocalized, and while that is a relief to hear, one still has to question how they would not expect such a negative reaction when releasing a supposedly finished title in such a poor state.

As they’re serving such a niche audience, it’s entirely possible the developer realized that their playerbase did not have a lot in the way of alternative options. Here’s to hoping CMS 2018 manages to right its wrongs, if not for the sake of the franchise, then for the sake of its players.

The Dismal Debut of Car Mechanic Simulator 2018